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Pith is a bare-bones system that seeks to balance a satisfactory degree of realism with ready playability. Character management, rolls, MOSLI and combat have all been designed to be interesting for the players, yet universally applicable. What is not included is any particular setting. World details, non-human races, monsters and details of equipment and economics must be provided by the GM, if needed, though this work is creative rather than mechanical. However, the detached and universal nature of the rules gives the GM and the players the freedom to enjoy adventures in any setting, without purchasing extra materials or learning new systems. Characters could even transfer from one setting to another without adjustment. Pith also permits the GM to choose the die used for Attribute and Skill rolls, so that the degree of chance in a particular role-playing session can be readily controlled. This unusual feature contributes to different ‘styles’ of play – from serious and realistic to lightweight and fun. Pith itself is
free and always will be. |
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Setting Construction Kit (815k)
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Last
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21/12/2005 21:49
by Jason |