Notes
This is a set of 5 very silly mini-scenarios. There are no important links between them and they could be played separately or in any order. Given the emphasis on fun over any kind of realism, they are unlikely to be suitable for more formal campaigns or game-systems as they stand, but if you're a GM in that situation you may still find some of the material useful. The Dungeon's Dungeon is full of traps, for instance, whilst the format of The Dungeon With No Name is surely too much fun to waste. You might want to read the General Notes on Conversion to get a feel for T&T system stats.
(NB. This adventure includes occasional gratuitous profanity - not least the name of
the hobbit who serves as the delvers' host. Change it if you're feeling prim.)
| Introduction | Cheap, contrived set-up to get the players going. |
| 1. The Rainy-Day Puzzle Dungeon | Animal alphabet fun and some magic items up for grabs. Eat yer heart out, Sesame Street. |
| 2. The Pharaoh's Tomb | A trip to Egypt and the hassle of getting out of a pyramid. (Featuring a toffee troll.) |
| 3. The Kare Bears Dungeon | A sickly-sweet theme park in which all is not as it seems. |
| 4. The Dungeon With No Name | High-stakes shoot-out in the Wild West, with Flint Eastwood, Duck Halliday, etc.. |
| 5. The Dungeon's Dungeon | What other dungeons have nightmares about. An unavoidable sequence of traps and obstacles. |
Always pleased to hear feedback. Talk to me at jason@vitalspot.f9.co.uk.
Updated 14/12/99 by Jason.